case GSK_TRANSFORM_CATEGORY_2D:
default:
{
- graphene_matrix_t mat;
if (node_supports_transform (child))
{
- gsk_transform_to_matrix (node_transform, &mat);
ops_push_modelview (builder, node_transform);
gsk_gl_renderer_add_render_ops (self, child, builder);
ops_pop_modelview (builder);
®ion, &is_offscreen,
RESET_CLIP | RESET_OPACITY);
- gsk_transform_to_matrix (node_transform, &mat);
ops_push_modelview (builder, node_transform);
ops_set_texture (builder, region.texture_id);
ops_set_program (builder, &self->blit_program);